Tweaks and perks for 1.4.x (1.4.0 currently published)
- Fix bug in isEligible for beasts for harvest discovery √
- Now that I think of it, that bug is probably what made the mystery bug in the BeastHarvest discovery happen that I never found
- Adjust Angel display to be not bad √
- Adjust AngelIcon display to include the required powerlevel √
- Adjust BeastHarvest display to be not bad √
- Adjust GreaterDemon display to be not bad (probably play a bit first) (wait oops I did this already, amend this to Playtest Red!) √
- Adjust LesserDemon display to be not bad
Exciting thing to add either in 1.4.x or in 1.5.0
- Angel research can add more nephilim?
- Probably not nephilim research because it’s self-amplifying… maybe alchemy?…
- This deserves further consideration because the infrastructure is in place….
- More levels of injury to soldiers (??)
- Active – like normal
- Wounded – reduced function + healing
- Injured – current injured
- Dying – oh shit son
- Secret Schools – once discovered, can send soldiers to learn from them
- Benefits/types:
- Swordsmanship (combat) (Rurouni Kenshin)
- Sorcery (magic) (TMTC)
- Ninjutsu (stealth) (TMTC)
- Martial arts (combat + variable) (TMTC)
- Mystic (magic + variable) (Kamartaj)
- Shapechanger (stealth + variable) (Faceless Men)
- Criteria to join (varies by school)
- Minimum and/or maximum power
- Minimum and/or maximum stat
- Minimum potential
- Complete a mission (team difficulty)
- Money
- Others
- Levels (varies but must be at least two – Initiate to Master or equivalent)
- Lower levels get less benefit, higher levels get more
- Some type of mastery includes gaining a power
- Schools may or may not allow someone to become an initiate if they already have another power
- The top level lets them become a teacher
- Also should change their rank
- Benefits/types:
1.5.0 big projects:
- Kaiju
- Learn them, fight them, bind them, use them
- Alchemy
- School of super cool stuff
- Limits ability to do research?
- Hive
- Zerg, Xenomorph, Chimera Ant, etc.
- Country reputation