Sorcery Clans futures

Currently on 1.3.2 and everything is good except the hidden bug lurking somewhere in the war stuff. Here are the new ambitions:

  • Use printings (file printings?) to fully output entire war data live to have a chance to finally fix it for reals (or maybe just rewrite it all using multiple different events instead of one yuuuge one) (target now-ish)
  • Angelic magic! (White color) (target V1.4)
  • Demonic magic (Red color) (target V1.4)
  • Missions represent real investments in reputation with “countries” (probably 3-5 countries, several cities and towns within each, some rich clans within each, and then some space for randos) (target V1.5)
    • Probably also tweak Rivals generations to make a little more sense space-wise, since they may get involved in this
  • Add Kaiju (Godzilla/Bijuu/etc)
    • Occasionally located by foreign intel (maybe should also beef up how the foreign intel works, commit teams to run missions for it instead of passive defense work, or in addition to)
    • Generate a random animal and random trait (not always number of tails?)
    • Has insane stats
      • Mid-level Kaiju: Three-Tailed Turtle “Isopu”
      • COM:15 MAG:10 SUB :0 PWR:100,000 HP: 150/150
    • The three main options for doing something about it are:
      • Combat option: send teams to attack until its HP is 0, at which point it goes away (maybe reincarnates?)
      • Magic option: seal it into a magical prison (gives the option afterwards to seal it into a soldier who is compatible
        • Compatibility should be a research option (actually sealing it in the first place should be a research option as well, once the monsters are first discovered and not before).
        • OPTIONS for soldier to have kaiju sealed inside: (Each Kaiju should have its own requirements and should have AT LEAST TWO)
          • Implant special power in soldier to make them compatible
          • Only necro/demon/angel/etc. are compatible
          • Compatibility is predetermined by birth (random score for all soldiers, like medic skill) and can only be evaluated individually
          • Minimum score in one, two or three stats
          • THE IMPORTANT THING TO CONSIDER: what proportion of compatibility info is available a priori and how much only becomes evident a posteriori
      • Subtlety option: redirect it to attack a Rival