Mostly on track to the to-do list in previous post.
Since it’s raining like crazy today I did not go on the promised run though. I am instead constructing the Fun Board and I am musing on how to make one part of it work: the tracker
Chip goal: Ability to track effective use of weeks
Chip design: Colors represent quality of use of week (multiple activities) [I really like this because of the appeal of adding different color chips to pools, get some dopamine circuits going, though it’s a little harder to make it work than if the chips represent weeks and are sorted into pools…)
THOUGHT: there should be some recognition that some of the activities are necessarily more challenging and/or energetically expensive than others
Chip mechanics: To best tap into dopamine circuits, there are blue chips which are earned for a well-spent week, and red chips which mark a poorly spent week. Blue chips are needed to buy off red chips, and an accumulation of red chips results in required punishments. Blue chips may also be spent on rare luxuries.
Blue chip earnings:
- Activities from at least 4 categories
- At least 10 activities in a week
- At least 15 activities in 2 weeks
- For every 2 high-commitment activities completed in the last week
- For not having any activities in 5+ weeks category
Blue chip spendings:
- 2 chip: Restaurant cheat day (if not, home cookin’!)
- 3 chips: Remove Red Chip
- Need at least one more
- What else even motivates me besides food?….. hmm
The chip exchange rates should be modified as time goes on, especially altered if not teaching summer school